New patch, what do you think?

Now that it is certain that there will be a 2.1 patch for Zombie Panic! Source, what do YOU expect to get from it?

Do you have high hopes? Or do you think 2.1 will just contain some small fixes and updates?

Also, we have posted some more polls on our website, because we want to know your opinion about a whole lot more things. Just explore our website and share your opinion. Also, we take ideas and suggestions; feel free to mail us at: zombiepanicveterans@gmail.com.

Feel free to comment on this post, and let’s kick off with a poll to get an idea of what you think of the upcoming patch: 2.1.

Tip of the week #5 – Melee weapons

A frying pan, a crowbar or the big old sledge hammer, they all have one thing in common: they are melee weapons. Everyone spawns with one, but what to do with it? In other words: melee weapons, useless or great weapons to fight the horde with?

Zombie Panic! Source has around 14 melee weapons, but the fact that you all swing ‘em, doesn’t mean that they are all very effective. There are a few things that decide how a melee weapon ’swings’:

  1. the amount of damage it deals;
  2. the wielding speed;
  3. the weight, and last but not least;
  4. the reach.

This might make you think: so what is more important?

What to carry at a certain moment

First of all: there isn’t one general rule. A very fast wielding melee weapon can seem very lethal, but doesn’t always have to be as effective as you might think. The same goes for weapons that deal great amounts of damage, they are not all as effective as some others.

You should keep in mind: fast wielding weapons are generally light weighted weapons that deal small amounts of damage, on the other side: slow wielding weapons are generally heavy, but deal great amounts of damage.

Slow or fast

So what should you do? Carry that fast wielding weapon, or the slow wielding one? This greatly depends on what else you are carrying at that moment. For instance: when you carry a rifle with some extra ammo with you, it is probably not smart to carry a very heavy melee weapon.

First of all, because you won’t need one. Most of the times, the rifle will deal enough damage on its own. So you’ll notice that a melee weapon that deals small amounts of damage is good enough to finish off a zombie.

Secondly, a rifle is already a very heavy weapon that slows you down, when you decide to carry a, let’s say, sledge hammer, you’ll be even more slow. And being awfully slow in ZP:S can be lethal. Therefor: carry a melee weapon that doesn’t weight a whole lot. Like a wooden plank, which weights absolutely nothing.

When you carry a light gun

On the other hand, when you only carry a pistol, or some other light weapon, it can be handy to have a heavy melee weapon. A sledge hammer generally works very well with a pistol. Especially because this hammer deals 75 damage per hit.

Hint – when you carry a shotgun

Keep in mind that it is essential to be as fast as possible when you carry a shotgun. Therefor: don’t carry a heavy melee weapon. Actually, don’t carry one at all. And if you really do want to carry a melee weapon, you should go with the very lightest ones. For instance: the wooden plank which weights nothing.

Your preferation

But paying attention to what you are carrying is one thing, a second thing is what you personally prefer. Basicly it works like this:

  1. Light weapons deal small amounts of damage and wield very fast. If you prefer to simply bash a zombie very fast, this is your weapon to go with. Also, if you are very good in circle straving a zombie, a light melee weapon works very well too.
  2. Heavy weapons deal great amounts of damage, but wield very slowly. If you are good at punching and then backing off, this is your weapon to go with.

Action info – circle straving

Circle straving is a great tactic to kill zombies with. The principle is simple: you go close combat with the zombie when you carry a light melee weapon and keep walking around him. The zombie will find it hard to keep up with you and actually manage to hit you. Like this, your capable of killing a zombie rather fast and smooth, without taking too much damage yourself.

If you want to know how much damage a melee weapon deals, how fast it is or how much it weights, you can go here, to our melee weapon page. There you can find all the detailed information.

This was episode 5 of ‘Tip of the week‘. In this section, you’ll be given a handy trick in Zombie Panic, to help you get better at the game

ZP:S 2.1 is a fact

Although the forums are dead and the game itself is all but crowded, ZP:S still seems to be alive. This website can confirm that a 2.1 patch for ZP:S is under construction.

The Zombie Panic! Team itself hasn’t officialy announced this new version of the game, but we can already say with certainty that a new ZPS map is in the making: ZPS_Underground. It’s hard to give away any details about this new map, but it is likely ZP:S will return to a more retro, old atmosphere that we know from maps like Asylum and Subway.

It is surprising that this new map is a ZPS (survival) one. In the last year, the Team pretty much only focused on ZPO (objective) maps and on developing a new gamemode (ZPA, for clanmatches). Back then, it seemed ZPS was an old style that didn’t have much future anymore. Only the unpopular ZPS_ClubZombo got released in the last two patches.

No further details about 2.1 are known, but we can expect more polishing work on the ZP:S characters and on some weapons, beside this new map.

Shotgun favourite ZP:S weapon

A poll on www.zombiepanicveterans.com shows that the majority of the Zombie Panic! players has the shotgun as his favourite weapon.

On the question: ‘What is your favourite ZP!S weapon?’ Were four possible answers: the magnum, a rifle, a shotgun or something different. Out of the 77 votes, a majority of 40% voted for the shotgun. The magnum made second place with 26% of the votes, followed by the rifle and something else, with both 17% of the votes.

‘Failchester’

The result is surprising, especially since shotguns like the Super Shorty and the Winchester are generally spoken very unpopular guns. This is caused by the small magazines (2 shells in the Winchester and 3 in the Super Shorty), combined with the awfully slow reload times. It is not for nothing that these guns have earned themselves the nicknames: ‘Failchester‘ and ‘Super Shitty‘.

Super Shorty

Remmington

It is therefor probable that especially the Remmington is a very popular gun amongst the Zombie Panic! players. Unlike the Winchester and the Super Shorty, the magazine of the Remmy can carry up to 6 shells. The higher weight of the Remmington gets compensated with the slightly shorter reload time and the seemingly more damage effective barrel.

Remmington 870

The magnum

A second place for the magnum is decent, but still surprising. After all, the magnum is (strictly spoken) the most effective gun. A shot to the head with a magnum garantees an instant death of a regular zombie after all. However, especially the fact that this gun recquires quite some skill makes it a lot less popular.

Heavy weight

Biggest subjects of criticism concerning the rifles are the too big amounts of ammo that they recquire and the too heavy weights.

Pistols and melee

Also interesting is the fact that 17% of the voters seem to prefer something else than a primary weapon (rifle, shotgun or magnum), but rather stick to a pistol or melee weapon.

Voting is still possible, just click here.

Tip of the week #4 – ‘How to counter groups’

As a big Zombie Panic! fan, you’ll probably be very well known with fighting ‘big groups’ as a zombie. And fighting a group of humans is probably the toughest thing to deal with. After all, even when a group of humans only carries a pistol, a lot of shots will still deal a lot of damage in a short amount of time. So how do you counter these big groups?

Six humans run towards the projector room in Cinema, one of them starts yelling: “You there, put the green cabinet in front of that door! And you, throw some stuff on the staircase!” The six survivors start to work on their ‘camproom’, trying to make it as secure as possible. Weapons get shared, ammo is being dropped on the ground, in other words: these humans will soon be all set up in this room. A zombie tries to break in, but two guys with rifles finish him off easily. The zombie now knows: it’s not gonna work like this.. So, how IS IT going to work?

The first way to deal with people in a room is by being in that room BEFORE the humans are there. A lot of camp spots are very well known and pretty much always used. A zombie can anticipate on this. Just ambush a human right from the start in that camping spot. This way, you’ll probably get rid of at least one human, but you also give a signal to the humans: if you stay here, you are gonna go down!

But ok, what if the humans still manage to settle in their camping spot, then what? From that moment, it is important that you stop running into this group of humans on your own. That way, the humans will hardly waste ammo, and you will just loose lives. So you should go after individuals instead. Kill everyone who is NOT in the room. Those people are much easier targets after all.

Once you’ve killed some humans, your group of zombies will grow bigger. It is very important that you try to co-ordinate with the other zombies. After all: you’ll only be able to take down this group if you work together.

First of all: try to bring down the humans’ barricades. Use the strong push and überpush to push over things like green cabinets. Keep in mind that, when you try this, it always works better to hit a green cabinet at an as high point as possible. This will increase the chance of the cabinet being pushed over.

Action info

Push = right mouse button
Überpush = right mouse button + shift (can only be used when you have some lunge in your feed-o-meter)

You’ll notice that, when you try to destroy barricades, the humans will try to shoot you down. Always retreat and re-generate your health when you get low on HP. This way, you will safe lives, but also: you will make the humans waste ammo, which makes the humans run out of ammo in the long run.

Once you managed do destroy some barricades and to create new openings you can go to the next step. You should now try to co-ordinate (with other zombies) to all charge at the same time, preferably from multiple ways. This way, it will be hard for the humans to deal with all the zombies. Like this, you will have a very big chance that some humans will die, or at least take damage.

If you are not able to clean out the room the first time, try to do it the second time. Once again, try to co-ordinate with your teammates. But if you play it like this, you can hardly lose.

For more information on how to deal with groups as a zombie, go here.

This was episode 4 of ‘Tip of the week‘. In this section, you’ll be given a handy trick in Zombie Panic, to help you get better at the game

ZPV server ready and running!

Today, the last few pieces got put into the puzzle, making our server all ready to use in Zombie Panic! Source.

This server is a special server, special because new and experienced players can share their knowledge of the game.

There are 24 player slots, there is 30% infections and we got all sorts of maps.

But do you think our server still needs something, mail to us at: zombiepanicveterans@gmail.com

Servername: Mac Brainburger – ‘How may I help you?’
IP: 85.234.148.150:27045

ZPV server specially to help you!

Our very own server is on its way, a Zombie Panic Veterans server, but don’t be fooled! It’s definatly not going to be a server for ZP:S pro’s, on the contrary!

Mac Brainburger, the name of our server, will be a place where new players can find out how Zombie Panic! actually works. So if you don’t know how to holster your weapon, how to empty your gun or how to rotate a barricade board, you’re gonna be at the right place when you join Mac Brainburger!

It’s not for nothing that the slogan of the server will be: ‘How may I help you?’ Because our server will be a place for new and schooled players to share knowledge and experiences. We are certain that you can’t just learn from us, we can also learn from you! After all, everyone discovers his or her own tactics!

Mac Brainburger will have the following features:

- 24 player slots
- Sourcemod Radio
- Personal ranks
- Ability to: rock the vote, nominate a new map and vote for a next map
- Maps such as Cinema, Haunted, Harvest, Subway, Biotec and Churchsiege will be played

For more server info, check out our server page. Donations will be very much welcome to keep the server running. Don’t forget about our TeamSpeak server, everybody is welcome to join it!

Keep checking our website to find out when our server will be up and running!

For suggestions, please mail at: zombiepanicveterans@gmail.com

Tip of the week #3 – ‘The Staircase’

Staircases are dangerous places in Zombie Panic: Source. Most of the time, these staircases have a 180 degree angle, disabling you of looking down right away to see anything coming. Thats why you should always keep your ears open.

Before you want to make use of the staircase, you should stand still and listen very carefully. If you hear footstepts, back off and walk backwards into the room. Staircases are made of wood, so it’s very easy to hear anyone coming. Since staircases are such small places, they are very dangerous. You can easily be surprised by a brainhungry zombie.

Unless you carry a rifle or shotgun, it’s gonna be a tough job for you to finish of the zombie, without taking any hits yourself.

So if you hear anything: just walk back into the room. This way, when it turns out a zombie just made use of the staircase, he”ll now be in the open fighting you, instead of that small staircase. It will be a lot easier to kill a zombie in the open.

Need more help at staircases? Go here, and scroll down to ‘what to do at a staircase?’

This was episode 3 of ‘Tip of the week‘. In this section, you’ll be given a handy trick in Zombie Panic, to help you get better at the game

ZPV now has forum!

From now on, the Zombie Panic Veterans have their own forum. But ofcourse, the forum is open to everyone, not just ZPV-members!

Goal of this forum is to share ZP:S knowledge with other people. On the forum you can post your own tactics, discuss other peoples tactics or simply chat about the game.

Also, you can find information about our gameserver, report bans, or maybe you want to be unbanned because you think you got banned for the wrong reasons.

To keep it short: the forum is there so that we can listen to you. Your voice matters to us!

You can still read all the topics when you are not signed in on the forum, but if you want to post your own threads, you’ll need to sign up. But don’t worry, that won’t take up much time at all!

Go to the forum here.

Good results ZPV in competition

Tonight, 20 players battled against eachother in the Got Brains? competition. Out of those 20 players, 5 were playing for the Zombie Panic Veterans. And 2 out of those 5 managed to get their hands on a price.

NoLifeKing was the absolute master in the 3 maps that were played (Silence, Nightmare and Policestation, in that order). The first map went to Bob the Salesman, but SS-Kommando, NoLifeKing and Poudjik were all very close. It were those players in particular that were in the top players list.

With that, Bob the Salesman (3rd place) and NoLifeKing (1st place) got their hands on 2 out of the 3 prices. The 2nd place went to SS-Kommando. This result means that the Zombie Panic Veterans will have a server again, for 7 months. This will be a 32 player slot server.